

- #STRONGHOLD CRUSADER EXTREME FULL#
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I quite like the fact that it’s still 2D and quite fresh really, because everything is 3D, everything is high production values, on occasion to the exclusion of the actual content in places. The engine allows us that gameplay whereas right now it would be a canny developer that could pump that number of units on screen. We know that from having made Stronghold 2, which is a 3D game. What that allows us to do, using the original engine, is put on screen far more units than anything from Starcraft or 3D work will be able to do. : Now, in the age of the modern RTS, and amazing graphically powerful RTS games, Stronghold is still relevant? SB: We knew it was a good game and we knew it was a good market, we were just surprised by how well it did. : So it was somewhat of a surprise but you knew you had something. We remind Take Two about that at every possible occasion. We were being put out at the same time as Grand Theft Auto and we outsold GTA in Germany that year.
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This is Germany, which is a huge PC market, certainly was in 2001. We were surprised for the demand for a castle building game both in this country and also in Germany, where when Stronghold came out in 2001 we were the second best-selling title that year all formats, which is no mean feat. And we knew there was a niche there and if we could go in with our skills, produce a good castle building game, we would do quite well. Well, we always believed in it as a title because we had seen that castle building games in the previous decade had sold well. When you first started had you any idea it would be so successful?
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You mentioned the series has sold four million copies in its entirety. SB: I’m already going to get told off by my partner for even saying this much! I couldn’t tell you beyond that. : You would be working on it simultaneously?
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SB: It would probably be a third Stronghold game and a second full Crusader game, is what we would be looking at.

SB: Certainly we’ll be looking at Dungeon Hero first, which will be out in Spring of next year, ish, and I would think if we were to start off work in earnest on Stronghold, the next iteration, it would be after that. : You’ve said you’ll get round to doing this proper sequel when you’re ready, and you’ve lots of fans who want to know when that might be. Obviously we’re in the business of making Stronghold so it also keeps Stronghold in the public eye and hopefully it attracts, because it comes with the original Crusader as well, we’re hoping it will attract some new people into the series. There’s a lot of new gameplay there for you. It needed to be justifiably harder, with this new kind of gameplay twist. Something that was a continuation rather than just more of the same, just trying to think of fiendish ways to make it even harder for them. And we wanted to give them something that was more hardcore for them. But there’s a lot of people who wanted more so really we are giving them more. But we’re not quite really there for it yet.

I like playing that game myself a lot, it’s my favourite one of the series. We’ve had a lot of people asking us for Crusader 2 but we’re not quite ready to deliver on it yet. You’ve mentioned you will get onto doing a proper sequel when the time comes. We donned our chain mail and sharpened our spears as we marched along to Firefly’s Clapham HQ for a chat with co-founder Simon Bradbury. And now the studio is back with Stronghold Crusader Extreme and a brand new PC and Xbox 360 action game called Dungeon Hero.

With over four million units of the Stronghold series sold, the hardcore historic castle building RTS from Firefly has an awful lot of fans.
